Peter Molyneux was the man responsible for some of the most well known and well-remembered game, as well as making grand promises but always failing to deliver on them. Molyneux's company, 22Cans, has started a Kickstarter project named Godus, which aims to be a complete reimagining of the classic god-game, Populous.
According to the Kickstarter page, the game is set to deliver global co-operation, competition, creation, and destruction to a new generation of gamers. This hints to a heavy emphasis on a multiplayer and social aspect.
While the original Populous was one of the first god-games, it has been over 22 years since the game's release. There haven't been many god-games in recent times, except for attempts at the genre by Molyneux in the early 2000s through the Black & White series.
The concept art looks like the company is going for a cartoonish look
According to the company, Godus is will blend the power, growth and scope of Populous with the multiplayer aspect of games such as Dungeon Keeper, along with the interface of Black & White.
While the genre has had a history of being difficult to get into, 22Cans promises that Godus will be a much more accessible and easy to learn game, but the game will not be dumbed down, and will still have depth in terms of gameplay. The game will see a release on PC and mobile devices, and may see a release on other platforms as the Kickstarter campaign progresses.
22Cans hopes to raise £450,000, which roughly translates to Rs 3.9 crore, for the project. The budget seems about on par with the cost of developing high-end games, but the project is nowhere near the massive triple-A titles released by big publishers such as Electronic Arts or Activision-Blizzard. At the time of writing, Godus has raised £33,755 so far with 1,340 backers. The Kickstarter campaign is going to last for 30 days.
Molyneux had earlier said that his aim was to conduct gaming experiments, with the first one being an iOS and Android game, Curiosity – what's inside the cube. The company says that Godus will be its second experiment in creating fun games that are easily accessible.
There have been many games funded through Kickstarter in recent times, especially after the massive Kickstarter campaign for Double Fine's adventure game. More recently, Obsidian had wrapped up the Kickstarter campaign for its next old-school role playing game – Project Eterinity.
According to the Kickstarter page for the game, “Project Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that we enjoyed making – and playing.” Obsidian is mostly composed of veterans of the old Black Isle Studio, who have had a hand in making classic games such as Temple of Elemental Evil, Planescape: Torment, Fallout and Knights of the Old Republic 2. “At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back… and that’s why we’re here – we need your help to make it a reality!”
When the campaign for Project Eternity had ended, the game ended up being the most funded game on Kickstarter. The game raised around $3.4 million on Kickstarter, and over $100,000 through PayPal. Project Eternity had surpassed all the other big games that were funded through Kickstarter, which includes games such as Tim Schafer’s Double Fine Adventure, which raised $3.3 million approximately; and Brian Fargo’s Wasteland 2 that raised around $2.9 million. The Ouya console has surpassed all these games having raised $8.5 million, but it is not a game.
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