During it's E3 event, Bungie showed off some gameplay of its upcoming shared-world shooter—Destiny. Graphically, Destiny is shaping up to be a gorgeous game. The console used to show its gameplay was a PlayStation 4, and it definitely shows. Check out the trailer:
Gameplay wise, it seems to be a lot like other shooters with the same aim-down-sights-based shooting gameplay. However, some class-based powers are also shown, with the warlock being able to lob energy bombs at enemies. The general atmosphere of the game also seems to portray a theme of desolation. A lot of influences from a certain other game that Bungie made can be seen (looking at you, Halo).
Destiny is set to be what the developers call a “shared-world shooter”, which means that it will have a persistent world, much like you have in MMOs. Owing to this, though, the game will require an active Internet connection to play, even if you’re just playing single player, much like Blizzard’s Diablo III. This would be the first time that a game requires players to be online even for single player on consoles.
Again, as is usual for Bungie games, Destiny will be a sci-fi shooter where players will get to explore the solar system. As Guardians, players will fight alien species like Sandeaters, War Rhinos and Spider Pirates – which, may I add, sounds totally awesome. Other enemies sound even more awesome and include time-travelling robots and space zombies. The game is expected to have drop-in co-op, hence the always-online requirement, and will also have a slight magical element to it.
An MMO shooter with a Magitek setting? Bungie, you had my curiosity, but now you have my attention.
Players can pick between one of three classes – Titans (which are the big assault guys that have big weapons), Warlocks (which use magic, presumably to hinder enemies and help friends) and Hunters (who will concentrate on sniping and stealth). There will also be player versus player, if you want to test your mettle against other players. Like any other RPG, this one will also have loot that you will have to find and with which you will have to equip your character.
The company has stressed that players will not be playing a God-like avatar like Halo’s Master Chief. Instead, the players will develop and grow their own characters while affecting the worlds of other players. “Even in story mode, you will encounter other players on their own adventures, inhabiting and affecting the same world,” said Activision Publishing CEO Eric Hirshberg.
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