THQ is releasing the third DLC for Darksiders II, The Demon Lord Belial, tomorrow on Xbox Live and PC. PlayStation 3 owners will have to wait till December 6 to get their hands on it. Darksiders II has been one of the biggest releases for THQ this year. The DLC is set to cost 800 Microsoft Points and $10 (approximately Rs 550) on the respective platforms. While the Xbox 360, PS3 and PC are getting the release, THQ has not mentioned a release date for the Wii U version of the DLC.
In this DLC, players will step into the shoes of Death once more as he seeks out the rumoured remnants of humanity that somehow survived when the apocalypse from the first game hit. While searching, Death will inadvertently face the demon lord Belial.
Death looks really cool in this game.
THQ released the previous major DLC for Darksiders II, The Abyssal Forge, in October. The DLC added a new swamp region called the Shadow Lands. The Shadow Lands also has two dungeons to explore and slaughter things in, and will have high-end loot drops for you to gear up Death with. According to the story, the Abyssal Forge uses the dark energies of the abyss to forge new weapons. The user of the forge—the Mad Smith—was locked away with the forge by his people in the Shadow Lands. The Smith has built an army with the forge which he plans to use wreak havoc on all the realms.
The Darksider series deals with a rather loose adaptation of the end of the world scenario from the Bible. The main character in the first game was War, who is framed for kicking off the end of the world and is set to be punished by the Council. Players take on the role of War as he finds out who was responsible for framing him, in a conspiracy theory that goes to the very top. The game was well received, though many panned it for derivation from games such as the Legend of Zelda series and God of War, among other things.
The second game, simply titled Darksiders II, had players take on the role of Death – War’s brother – as he tries to help out his brother from behind the scenes so as to prevent War’s punishment, as Death knows that War is the youngest and most innocent of the four brothers and would never start off the apocalypse. The game was well received by many, but was panned much more this time for its Diablo-inspired loot system, where you can outfit Death with a number of weapons and equipment which have randomised stats. Unlike the previous game’s action-adventure feel, Darksiders II places heavy emphasis on role playing game mechanics with levelling up and skill trees involved. Darksiders II was also much larger than the first game and consisted of several zones with different quest hubs.
Read our review of Darksiders II here.
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