Peter Molyneux had started a Kickstarter campaign earlier this month. Recently, the campaign was finished with the game—Project Godus—being fully funded. At the time of writing, the game has been backed by 17,184 backers and has raised £5,26,563.

22cans has also released a prototype video for the game, which will be making its way on Mac, Windows, Android and iOS devices. The game also managed to raise enough money to get a Linux version in the works. The game is expected to come out in September 2013.

According to the Kickstarter page, the game is set to deliver global co-operation, competition, creation and destruction to a new generation of gamers. This hints to a heavy emphasis on multiplayer and social aspect.

The concept art looks like the company is going for a cartoonish look

The Kickstarter has come to an end with the game being fully funded

While the original Populous was one of the first god-games, it has been over 22 years since the game's release. There haven't been many god-games in recent times, except for attempts at the genre by Molyneux in the early 2000s through the Black & White series.

According to the company, Godus will blend the power, growth and scope of Populous with the multiplayer aspect of games such as Dungeon Keeper along with the interface of Black & White.

While the genre has had a history of being difficult to get into, 22Cans promises that Godus will be a much more accessible and easy to learn game. However, the game will not be dumbed down and will still have depth in terms of gameplay. The game will see a release on PC and mobile devices, and may see a release on other platforms as the Kickstarter campaign progresses.

Molyneux had earlier said that his aim was to conduct gaming experiments, with the first one being an iOS and Android game, Curiosity – what's inside the cube. The company says that Godus will be its second experiment in creating fun games that are easily accessible.

There have been many games funded through Kickstarter in recent times, especially after the massive Kickstarter campaign for Double Fine's adventure game. More recently, Obsidian had wrapped up the Kickstarter campaign for its next old-school role playing game – Project Eternity.

According to the Kickstarter page for the game, “Project Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that we enjoyed making – and playing.” Obsidian is mostly composed of veterans of the old Black Isle Studio, who have had a hand in making classic games such as Temple of Elemental Evil, Planescape: Torment, Fallout and Knights of the Old Republic 2. “At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back… and that’s why we’re here – we need your help to make it a reality!”

When the campaign for Project Eternity had ended, the game ended up being the most funded game on Kickstarter. The game raised around $3.4 million on Kickstarter and over $100,000 through PayPal. Project Eternity had surpassed all the other big games that were funded through Kickstarter, which includes games such as Tim Schafer’s Double Fine Adventure, which raised $3.3 million approximately; and Brian Fargo’s Wasteland 2 that raised around $2.9 million. The Ouya console has surpassed all these games having raised $8.5 million, but it is not a game.

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