Irrational Games has released a new trailer for BioShock Infinite. The new trailer, which made its debut during the Spike VGA, shows some of the gameplay of the highly anticipated FPS. Along with the gameplay, the trailer also shows what appears to be some of the set pieces that players will get to play through.
The trailer also gave us a glimpse at what could be Infinite's version of a Big Daddy—one of the toughest enemies from the original BioShock. The game is set to feature some intense gunfights and will let you use some gadgets to get around the world and kill more people.
Earlier this month, Ken Levine had confirmed that the PC version of the game will not be using Games for Windows LIVE. This is good news as Games for Windows LIVE has many problems, one of which being that you have to be connected online to be able to save games. Other issues include wiping out game save files and problems updating itself.
Also announced by the company was that the release date for BioShock Infinite has been delayed by a month, pushing its release back to March 26, 2013.
“It’s primarily polish and bug fixing,” creative director Ken Levine told IGN. “You know, 'let’s make that narrative scene that much better. Let’s do another pass on the timing of that scene. Let’s do another balance pass.’ It’s a game we could have shipped in February. It just wouldn’t be the game that we think the fans deserve. And that doesn’t mean it was far off from that, but they deserve what they deserve. And when we ask people to pony up a lot of money for this game, we have to feel confident that we’re giving them something that they deserve.”
Your mission is to protect this girl
Irrational had also released some new screenshots for the game that show some of the varied environments and the weapons with which you’ll get to cause mayhem. The screenshots also show a lot of the period-specific aesthetic of the game, showing strong influence towards a 30s setting. Also shown are the brutally burnt hands of the main protagonist, presumably due to the use of fire-based plasmids.
Earlier this month, Levine had revealed some more information about the game, including the box art. Levine has revealed that the TV ad would not be shown during the upcoming VGA awards, but the game may be demonstrated at the event. He also said the PC version of the game would support gamepads, and more information on the PC version would be revealed soon. Levine teased about ‘a cool something to show us about Elizabeth in the back of the box, and the key art soon.’
It was recently revealed that BioShock Infinite would not have a multiplayer game mode. This came to light when Levine tweeted that it would not have multiplayer in reply to a query about multiplayer modes. The lack of multiplayer in the next game ensures that the company will spend development effort on the single player campaign. This may mean the game would deliver a much more polished experience than it would if multiplayer mode was to take up development time.
Publish date: December 10, 2012 11:25 am| Modified date: December 19, 2013 5:28 am
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