Irrational Games' BioShock Infinite is set to feature some very mature themes, like the rampant presence of racism in the game's world. Speaking with Joystiq, creative director and lead writer Ken Levine explained his stance that video games shouldn't be restricted from tackling any sensitive issues.

“For my own personal tastes, I'm not afraid of any topic or I wouldn't walk away from any topic because it was controversial. And I wouldn't run towards any topic because it was controversial. There's a story I want to tell,” Levine said. Levine also talked about how the developers at the studio test out narrative ideas. The story for BioShock Infinite was changed throughout the development of the game as the original concept didn't work with the visions for the universe.

Boom! Ground shot!

Racism ahoy!

“Originally, the conflict in [BioShock Infinite] was one between technologists and luddites, and it just wasn't very interesting for us. The story didn't go anywhere, because there wasn't a lot of historical precedence for it and it didn't really resonate. And it evolved, and it kept evolving many, many times,” said Levine. “But it's all about how you do it, not what you do.”

The company had released a new trailer for the game during the Spike VGAs. The trailer shows some of the gameplay of the highly anticipated FPS. Along with the gameplay, the trailer also shows what appears to be some of the set pieces that players will get to play through. The trailer also gave us a glimpse at what could be Infinite's version of a Big Daddy—one of the toughest enemies from the original BioShock. The game is set to feature some intense gunfights and will let you use some gadgets to get around the world and kill more people.

Earlier this month, Ken Levine had confirmed that the PC version of the game will not be using Games for Windows LIVE. This is good news as Games for Windows LIVE has many problems, one of which being that you have to be connected online to be able to save games. Other issues include wiping out game save files and problems updating itself.

Also announced by the company was that the release date for BioShock Infinite has been delayed by a month, pushing its release back to March 26, 2013.

“It’s primarily polish and bug fixing,” creative director Ken Levine told IGN. “You know, 'let’s make that narrative scene that much better. Let’s do another pass on the timing of that scene. Let’s do another balance pass.’ It’s a game we could have shipped in February. It just wouldn’t be the game that we think the fans deserve. And that doesn’t mean it was far off from that, but they deserve what they deserve. And when we ask people to pony up a lot of money for this game, we have to feel confident that we’re giving them something that they deserve.”

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