Just Cause 2 is an insanely fun game. It has one of the biggest open worlds created in a single player game and gives you lots of things to blow up and lots of weapons to blow them up with. Players can also zip around the game world with a grappling hook and an infinite number of parachutes. While Avalanche studios has created a massive world for the game, and the game is quite fun, it still feels like a lonely experience as the game has no multiplayer mode. Modders are all set to fix that problem.
A fan-made mod for the game is currently in beta testing, and it allows an extremely large amount of players to play the game together – 600 players. Even though the Just Cause 2 multiplayer mod is still in beta, that hasn't stopped 10,000 people from registering on the mod's forum. Here is a video showing off the insanity of 600 players in the same game:
The original Just Cause is an open world action-adventure video game created by Avalanche Software and released in 2006. It centers around the exploits of Rico Rodriguez, an operative working for the Agency, as he helps local guerrillas overthrow the tyrannical regime governing the fictional Caribbean nation of San Esperito. The player can drive nearly every vehicle under the sun, as well as climb about on them while moving at high speeds and jumping onto other nearby cars, trucks, tanks, helicopters, etc. Notable for the inclusion of a grappling hook, which allows Rico to rappel onto moving vehicles from a distance, and a parachute, which allows for all manner of aerial stunts.
In the sequel, Just Cause 2, Rico is a few years older and has been assigned to track down his mentor and superior from the first game, who has disappeared on the also fictional Southeast Asian island of Panau, which has recently been taken over by a ruthless dictator. Various improvements have been made to the gameplay, allowing for even more over-the-top shenanigans. Rico can now use his grapple to attach to any object, pull enemies off their feet, tether them to various objects, and essentially use it for all manner of physics-based stunts.
Think this, only with 599 other players.
In the games, the player is free to roam the game's open world, not having to focus on the game's storyline. Progress in the game is measured with Chaos, which is earned by completing missions, destroying government property, collecting items for the factions and reaching 100% completion in settlements and military bases. Chaos unlocks new agency missions and stronghold takeovers. Chaos and stronghold takeovers expand the factions' area of influence, which unlocks faction missions and race challenges. Agency missions progress the story, while faction missions are completely optional. Helping one faction does not prevent the player from helping the others.
Publish date: August 4, 2012 12:33 pm| Modified date: December 18, 2013 11:19 pm
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