Games have always had speed runs, right from the old days of Doom. The point of a speed run is to finish a game as quickly as possible without using any cheats. Recently, players named Nick “Z1mb0bw4y” Roth, Josh “Inexistence” Peaker, Nick “Gocnak” Kerns and special guest Sebastian “Xebaz” Dressler, finished the Portal games in record time – 8 minutes 31 seconds and 93 milliseconds. The speed run is named “Portal Done Pro-er”.

The previous record for the fastest speed run for Portal was around 9 minutes and was set in 2010. The time for the speed run is measured from the moment that the player first gains crosshairs to the second that GLaDOS is destroyed.

Everything you see in this video can be done on a current Steam version of Portal without using any console commands. Any part where the video “stutters” or when a “console box pops up” signifies a segment,” said the team in the description for their video. “The console box is a demo artifact, and we couldn't fix it from popping up.” 

To be SDA legal we have done our run without using scripts/cheats/hacks for any portion of the run,” the team stated. “This run first started after the discovery of a new glitch, which snowballed into a whirlwind of discoveries of new tricks, skips, and glitches.

We started running chambers in April, took a brief hiatus, and then resumed work in late June. The bulk of the run was completed in about two week’s time

The original Portal was released in 2007 in a collection of Valve games named The Orange Box and was critically acclaimed for its tight pacing and great writing with. Portal was a short game. A fresh play through for the first time would take roughly 3-4 hours.

A level from the original Portal

A level from the original Portal

Even though the game is played from a first person perspective, it’s primarily a puzzle/ platformer, where players have to navigate tricky environments using the game’s Portal gun – a gun that allows you to make two portals on any suitable surface and travel through them. The game is based on Valve’s Source engine, the same engine earlier used in Half-Life 2 and Half-Life 2: Episode 1.

The sequel for Portal, named Portal 2, was released in 2011 and was again a hit, both critically and financially. Portal 2 expanded on much of the backstory of Aperture Science and the homicidal AI GLaDOS. Some of the new features that were added in the sequel include a bunch of maps to be played with a friend in the new co-operative mode, cross-platform multiplayer between the PC and the PlayStation 3, and more recently the new level creator which players can use to create and share their own testing chambers.

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