One of the most highly anticipated games that came out this year was Hitman: Absolution. In an interview with OPM, director Tore Blystad has confirmed that the next game in the franchise will be developed by another studio, Square Enix Montreal.
This would be the first time that a game in the Hitman franchise will be developed by anyone except IO Interactive. This gives the Hitman series a development cycle like that of the Call of Duty games, which has the Modern Warfare series developed by Infinity Ward every two years, and the Black Ops series developed by Treyarch every other year.
The next game will be developed by a different studio
According to Blystad, “We’ve been talking about these similarities to some of the big movie franchise like Aliens, where everyone’s doing it their own way. Every time someone gets their hands on a franchise they do something different. So rather than doing the same thing again you get another take on the character from a fresh perspective”.
Hitman: Absolution was released in India earlier this month through midnight launch events in Mumbai and Delhi. Recently, IO Interactive had released the last trailer for Hitman: Absolution that showcased some aspects of the game. The latest trailer shows the use of Intuition, a mechanic that wasn't present in the previous games. Intuition lets you see enemies and targets through walls, keep an eye on their patrol route, and lets you look for anything that might give you an advantage if things suddenly decided to go sour.
Earlier this month, IO Interactive had released the penultimate trailer in the series that showcased how Hitman: Absolution had a living, breathing world. The trailer – appropriately titled Living, Breathing World – shows how the people in the world created in the game interact with each other, complete with having their own lives with moments of comedy as well as tragedy. The trailer highlights how Agent 47 can use this to his advantage, for example, by learning information needed to get to his target, or learning the daily routine of his target to better set up an assassination.
The previous trailer of the game – titled Disguises – showed the use of disguises in the game. Disguises in the game allow you to hide in plain sight by stealing your disguise from some unfortunate victim. This allows you to get in closer to your targets, kill them, and walk out the front door without anybody noticing. This also allows you to set up kills to look like they are accidents.
Back in October, IO had released the Kill Mode trailer for Hitman: Absolution. One of the important ways to kill people in the Kill Mode is making the killing look like an accident. This ranges from hooking up an exposed electrical wire to a fence to electrocute the next person to touch it, to making surgical equipment malfunction and kill the patient on the spot. Other ways include the incredibly cartoonish idea of dropping heavy objects on your targets.
Publish date: November 23, 2012 4:53 pm| Modified date: December 19, 2013 4:46 am
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