Obsidian Entertainment is one of the most well known game developers in the gaming industry, with most of their games becoming cult classics. Back in September, the company had unveiled its next project – Project Eternity – a role playing game (RPG) that was to be funded through Kickstarter. Now, according to Eurogamer, Project Eternity has become the most funded game that Kickstarter has ever had.
The game raised around $3.4 million on Kickstarter, and over $100,000 through PayPal. Project Eternity has surpassed all the other big games that were funded through Kickstarter, which includes games such as Tim Schafer’s Double Fine Adventure, which raised $3.3 million approximately; and Brian Fargo’s Wasteland 2 that raised around $2.9 million. The Ouya console has surpassed all these games having raised $8.5 million, but it is not a game.
Project Eternity is now the most funded game on Kickstarter
According to the Kickstarter page for the game, “Project Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that we enjoyed making – and playing.” Obsidian is mostly composed of veterans of the old Black Isle Studio, who have had a hand in making classic games such as Temple of Elemental Evil, Planescape: Torment, Fallout and Knights of the Old Republic 2. “At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back… and that’s why we’re here – we need your help to make it a reality!”
According to Eurogamer, Obsidian had been registered as a company on Kickstarter for about a month before announcing Project Eternity, but hadn’t done anything with the crowd-sourcing website after that. During the countdown, this had hinted towards a crowd-funded spiritual sequel of some sorts to classics like Planescape: Torment, Baldur’s Gate II or Icewind Dale. This theory was further helped by Obsidian’s information on Kickstarter: “Prior to Obsidian, each of the owners worked for Black Isle Studios as production, design, management, and programming staff, having worked on the Baldur's Gate, Icewind Dale, and Planescape: Torment series. We loved working on those games, and feel there's a real nostalgia for them, and we're looking to you for help to bring them back!”
Obsidian had teased Project Eternity with a countdown on its website. A day before the announcement, the website had the last day of countdown, with the number 1 inside the dragon that was eating itself (also known as an Ouroboros). The quote on the website for yesterday was: “This world wants to drag us down, it does. It made you a Watcher. No one asks for that. And the weight, that guilt they want to hang around my neck, you don’t have to carry it one more step. You think they won’t let you rest, but it’s not up to them. It never was.” The source code for the page was: “There is no sleep for the Watcher.”
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