The Prince of Persia franchise is heading back to its roots ditching the cel-shaded approach taken in Prince of Persia (2008) in favor of the Sands of Time storyline. In an exclusive interview with Tech2, Graeme Jennings, producer of Prince of Persia The Forgotten Sands, gives us the lowdown on what to expect when the game hits stands later this month.

So why move away from the Cel-Shaded look you employed with Prince of Persia (2008)? Also why go back to the Sands of Time Storyline?

The Sands of Time universe is one that’s a real favorite of the developers here at Ubisoft, as well as fans. A great thing about the 1001 Arabian Nights setting is that it allows us to tell stories in many different settings with different princes if we wanted to, while always retaining some core elements that fans have come to expect. Returning to the Sands of Time storyline is something that we’ve had in the production pipeline for quite a long time now and always planned to go back to it. This does not mean anything regarding the future of the Prince of Persia game released in 2008.

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