We already know that the Xbox One will have cloud-based features, but Microsoft seems to have given the Xbox One's cloud some heavy fire power. Jeff Henshaw, Group Program Manager of Xbox Incubation and Prototyping, told OXM that for every console that Microsoft manufactures, it will add three times the power of a console to the Xbox One's cloud. This is essentially so that the console will have access to better hardware and they can offload some of the processor-intensive calculations to the cloud.

“We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud,” he said. “We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate.”

The cloud can be a good thing, but it can also be a bad thing

The cloud can be a good thing, but it can also be a bad thing

The sentiment was echoed by Xbox Australia Spokesman, according to Stevivor. “It's also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we're effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there's no limit to where the processing power of Xbox One can go,” she said. “I think that's a very exciting proposition, not only for Australians, but anyone else who's going to pick up the Xbox One console.”

But the problem with the idea is that if developers actively start developing games for Xbox Ones with four times the power, being connected to the cloud will be a necessity to play games, instead of being optional for extra features. This is the same thing that Maxis had claimed with SimCity – that the game will be offloading some of its calculations to the cloud to make performance better. This, of course, would be a major problem in areas where Internet isn't as reliable or even readily available.

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