Even though Ubisoft categorically declared Prince of Persia: The Two Thrones to be the final chapter in the Sands of Time trilogy, here we are five years later with yet another Prince of Persia game set in the famed Sands of Time universe.__STARTQUOTE__I could cut this review short by calling TFS, Sands of Time in HD but that would be unfair to the game since it does bring a decent amount of fresh content to the table.__ENDQUOTE__Prince of Persia: The Forgotten Sands (TFS) takes place immediately after the Sands of Time and the Prince (who now looks a bit like Michael Jackson for some reason) is on his way to his brother Malik’s kingdom for a nice family reunion. Unfortunately the festivities and the impromptu reunion get cut short thanks to a hostile invasion from a neighboring army. Fearing defeat, his brother unleashes an ancient evil force that not only decimates the opposition but starts ravaging his kingdom as well. Men and women all over the kingdom become lifeless statues while Malik starts changing under the influence of the corruption. Saving your brother along with his kingdom seems to be the order of the day here.

I could cut this review short by calling TFS, SoT in HD but that would be unfair to the game since it does bring a decent amount of fresh content to the table. It doesn’t deviate a lot from the successful SoT formula so most of your time in TFS will be spent platforming, puzzle solving and fighting enemies. And Ubisoft have maintained a fine balance between all three aspects making sure none of them outstay their welcome.

As opposed to last year’s Prince of Persia that put you up against not more than one enemy at a time, TFS seems a tad inspired by Batman: Arkham Asylum in a way that you’re always up against multiple enemies. But unlike the silky smooth free form combat system in Batman: Arkham Asylum, combat in TFS sands feels a bit clunky and repetitive. You can dodge enemy attacks by rolling out of the way, kick enemies if they get too close for comfort but at the end of the day combat boils down to simple button mashing. You can’t learn new moves, you can’t chain attacks (like AA) nor can you counter attacks like Assassin’s Creed.

Publish date: June 2, 2010 5:01 pm| Modified date: December 18, 2013 6:21 pm

Single Page

Pages: 1 2

Tags: , , ,