Setting aside the bells and whistles and the technology that powers it, The Shoot isn’t much different from the classic Duck Hunt, except the latter has personality largely in the form of a dog which never failed to mock you every time you let the duck escape. In The Shoot, this responsibility is taken up by the director, whom you’ll hardly notice on account of him being relegated to a tiny corner of the screen. But more on that later.
Not unlike the many games you must have played at the arcade, such as Time Crisis and Virtua Cop, The Shoot is an on-rails shooter where you play out four different scenes in five separate movies of different genres, ranging from a Western to a sci-fi action movie to a horror movie. As exciting as that may sound, you end up doing the same things across each and every level. That is a missed opportunity, since the variety in settings could have been exploited to create unique experiences. For example, the horror movie could have played out in the survival space rather than an all out action shooter that has your heart racing no more than it does in the Western or the sci-fi movie.
The lack of an “experience” is the core issue with the game. With its focus squarely on simple, family-friendly fun, gamers spoilt by painstakingly crafted game worlds and stories will not be impressed much by The Shoot, even though it does make some effort in staying true to its theme of being a movie set. The enemies are cardboard props with limited animation, and the larger set-pieces (literally!) are often shown suspended by chains and wires. The omni-present director makes his presence felt by his continuous commentary, showering the player with praise when he racks up the score multiplier, and urging him to focus when he starts missing his shots and shooting innocent bystanders.
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